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Family of War
a World of Warcraft Guild
http://familyofwar.gs.mmolecule.com
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Family of War

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  Guild Rules

Guild Rules

Mission Statement

In the guilds Sisters of War, Brothers of War and Kidz of War, the main objective is to provide guild members with avenues to enhance their understanding and appreciation of the content of the game; to enrich the members’ playing experience; and create a climate of mutual support and trust that allows its members to progress further than they could alone.

In this atmosphere, it is hoped that contributions of the members of the guild result in the betterment of the individual players, and the strengthening of the guild to expand its presence and mastery into as much of the content of this game as possible, to provide greater value and accomplishment.

To this end, we hope that its members actively participate and take positions of responsibility and trust within the guild structure, to volunteer their knowledge and time as needed and when possible. Such participation will achieve the goals set forth, and serve to create relationships among its members, to the advancement and enjoyment of all.




Welcome to Sisters of War!

We have only a few simple rules (most of which are mere reinforcements of Blizzard rules) that we ask all our members and applications to read and live by. Also listed below are our ranks. To earn rank within Sisters of War, you must show loyalty to the guild (based on time served) and ability as a player and person.

RULES
1. You MUST be a female character...no if's and's or MALE butts! This does NOT mean that YOU, the player of the character must be female.

If you like the Sisters of War concept, but have a male character that would like to join our family - continue on and ask in-game if you can get an invite to The Brothers of War.

2. Guild chat should be kept to a G level! Some of us have children that play! Swearing in guild chat will earn you a warning the first time and a strike -- keep getting strikes and you earn a boot from the guild.

3. No Harrassing, verbal or physical, of other players.

4. No KILL STEALING, or NINJA LOOTING.

5. No begging for money or nagging of higher lvls to 'run you through' instances! Our "Guild Culture" is one of helpfulness and support of each other. We love to do things together and help each other out.

WE HAVE A THREE STRIKES RULE, IMPLEMENTED AS OF JANUARY 1, 2007. SEE BELOW FOR DETAILS.

THE FOLLOWING ACTIONS ARE STRIKES:

GUILD CHAT ABUSE

1. SWEARING IN GUILD CHAT OR FOW OR AFFILIATION CHAT. (if in doubt as to what constitutes a swear, don't say it! Including religious references)
THE ONLY WORD ALLOWED IS "HELL" AND THEN ONLY IN REFERENCE TO THE GAME.


THIS GOES FOR RAIDS AS WELL (OVER 10 PEOPLE, OR MEMBERS YOU'RE NOT FAMILIAR WITH)

PARTY CHAT IS OPEN TO WHAT THE MEMBERS AGREE UPON AS APPROPRIATE. IF OFFENDED OR OFFENDING OTHERS, RESPECT EACH OTHERS' WISHES OR EXCUSE YOURSELF FROM THE PARTY.

2. TALKING POLITICS AND RELIGION IN GUILD CHAT. To some, numbers 1 and 2 are interchangeable.

2. BEGGING FOR MONEY, ITEMS OR RUNS. Asking is one thing, but harping over and over in guild chat is begging. This includes selling things in guild chat. Giving something to a guildee is just fine; selling for money is the same as begging for money.

If asking for a run/item/help, once per 15 minutes (4 per hour) is the acceptable limit. Otherwise, whisper appropriate-leveled members who are online.


3. SPAMMING NON-GUILD BUSINESS IN GUILD CHAT. Spamming promotions and calendar events is good to let people know, spamming your mother's birthday or some goofy saying is most certainly NOT.

4. FLAMING OTHERS IN GUILD CHAT. No insulting, no bashing, no ripping, clubbing, flaming, belittling, abusing, disrespecting, or any of that. If you think that that's fun, this guild is not for you anyway.

5. TYPING IN ALL CAPS CONSTANTLY IN GUILD CHAT. Sometimes, all caps is good to put the correct EMPHASIS on what point you're trying to get ACROSS. But used all the time, it's annoying and denotes that you're constantly shouting, and will not be tolerated.



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ON A RUN



1. LISTEN TO YOUR GROUP LEADER If someone is trying to run an instance or raid, and you don't listen and get them in trouble, guess who's to blame? If you don't want to listen to your group leader, then don't go on the run. Don't pull unless asked. Know your aggro radius, ESPECIALLY if you are under-leveled for the run. Don't run ahead of the party looking for a fight. All of this can easily spell disaster for a party, and will shorten your time in the guild. People talk and this is a small town.


2. FOLLOW THE LOOT RULES. You leaders, clearly state the loot rules before running the raid.

OFFICIAL LOOT RULES ARE SHOWN BELOW

Let everyone know about enchanters DE'ing items and class restrictions for looting on any on the items that drop.

Others in the group, listen and follow the loot rules. If you're a Warrior, don't NEED the cloth armor. If you're a priest you couldn't possibly have use for plate. Use a little common sense here and it goes a long way. Don't, and word will get around. (Small town, remember?)

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Those are the biggest problems that have come up, and if we have to we'll add more as we go (but I don't want to!)

Again, most of us are cool, this is just here so that no one can claim there are any surprises.

OFFICIAL GUILD LOOT RULES

1. BEFORE THE RUN: Group leader goes over these rules, and finds out if there is an enchanter in the group. If there is, the group leader states whether DE Option is ON or OFF.


2. ON THE RUN: Two choices:

a. BoE OR NON-EQUIP: NEED* or GREED or PASS.

b. BoP: NEED* or PASS. If the DE Option is on, DE and roll for shard. If not, roll for loot.


*NEED: Ask BEFORE you NEED anything! No surprises. NEED only if it’s an upgrade for your current toon (or profession for non-equips.) CLASS RESTRICTIONS APPLY ON ALL NEED ROLLS.
Class Restrictions mean that a Warrior CANNOT NEED cloth armor with a healing bonus. Like that.

 


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